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Patch oficialTexto original da Valve

Patch de 30 de out de 2026

Halloween 2026 + Gameplay Update · 261 mudanças · ver na Steam ↗

DeadlockPatch oficial30 de out de 2026

Geral

  • ------------------------------ Gameplay Update General:
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.5
  • Move speed in tunnels reduced from +70% to +50%
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned. Items:

Heróis

Abrams

  • Base gun damage increased by 5%
  • Siphon Life - T3 increased from +18 DPS to +22
  • Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall

Apollo

  • Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
  • Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
  • Riposte - T2 disable duration increased from +0.4s to +0.6s
  • Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
  • Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Itani Lo Sahn - No longer interrupted by Sleep

Baba

  • Spirit Resist scaling reduced from 0.1 to 0.07
  • Threadsap - Spirit Steal duration reduced from 22s to 16s
  • Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m
  • Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
  • Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba's Brew - No longer has an initial brew time
  • Baba's Brew - Brew order is now random each time she casts it
  • Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
  • Baba's Brew - UI indicator color now matches the current brew
  • Baba's Brew - Silence duration reduced from 3s to 2.75s

Billy

  • Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
  • Blasted - Cooldown reduced from 27s to 25s

Calico

  • Leaping Slash - T3 increased from +60 Damage to +90
  • Ava - T3 increased from 6s duration to 8s

Celeste

  • Shining Wonder - Damage reduced from 140 to 125

Deadman Danny

  • Chimera Mk1 - Jetpack can no longer be used while cursed
  • Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
  • Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
  • Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
  • Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%

The Doorman

  • Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
  • Luggage Cart - T3 increased from -15s Cooldown to -18s

Drifter

  • Base gun damage increased by 3%
  • Bloodscent - T3 increased from +11% Amplified Damage to +12%
  • Eternal Night - T3 increased from +2.5s Duration to +2.75s

Graves

  • Move speed reduced from 7 to 6.7
  • Bullet damage per boon reduced by 4%
  • Grasping Hands - Can now be more easily double jumped over
  • Grasping Hands - Deploy time increased from 0.6s to 0.8s
  • Borrowed Decree - T2 no longer has -0.3s Time To Spawn
  • Borrowed Decree - T3 now also provides -0.3s Time To Spawn

Grey Talon

  • Charged Shot - T2 now also has -2s Charge Delay
  • Charged Shot - T3 no longer has -3s Charge Delay
  • Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
  • Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)

Infernus

  • Napalm - T2 lifesteal increased from 15% to 20%
  • Concussive Combustion - T3 now increases spirit scaling by 0.4

Haze

  • Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)

Kelvin

  • Frozen Shelter - Cooldown increased from 185s to 190s
  • Frozen Shelter - T1 increased from -20s Cooldown to -30s
  • Frozen Shelter - T2 now also reduces enemy fire rate by -20%
  • Frozen Shelter - T3 regen increased from +65 to +75

Lady Geist

  • Essence Bomb spirit scaling increased from 1.22 to 1.35

Lash

  • Grapple - T3 now also increases Jump Velocity by +4m
  • Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)

McGinnis

  • Mini Turret - Damage vs troopers increased from 50% to 65%
  • Mini Turret - Health per boon increased from 9 to 10

Mirage

  • Traveler - Channel time increased from 2s to 3s
  • Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
  • Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
  • Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
  • Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
  • Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • Traveler - T3 now also adds barrier spirit scaling (0.8)

Mo & Krill

  • Spirit per boon reduced from 1.1 to 0.6
  • Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Bullet damage per boon increased by 4%

Nurse Harrow

  • Base gun damage reduced by 10%
  • Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
  • Leech Therapy - Fixed leeches attaching to targets while the game is paused
  • Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Lurking Terrors - Fear buildup time increased from 1.3s to 2s
  • Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
  • Leech Therapy - Leeches on the ground are now removed on round reset

Paige

  • Base bullet damage reduced from 35 to 32
  • Bullet damage growth per boon increased from 0.52 to 0.61
  • Bookwyrm - T2 Trail Duration reduced from +2s to +1s

Paradox

  • Paradoxical Swap - Cooldown reduced from 110s to 95s

Rat King

  • Base bullet damage reduced by 5%
  • Bullet damage growth reduced by 20%
  • Scrap Grenade - Damage reduced from 70 to 60
  • Scrap Grenade - T2 damage reduced from +70 to +60
  • Scrap Grenade - T3 damage reduced from 300 to 275
  • Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Rule, Ratannia! - Knockup duration reduced by 50%
  • Rule, Ratannia! - Cooldown increased from 160s to 180s
  • Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Scrap Grenade - Radius reduced from 8m to 6m
  • Scrap Grenade - Large explosion radius reduced from 14m to 10m
  • Rule, Ratannia! - Radius reduced from 20m to 16m
  • Rule, Ratannia! - T2 Radius reduced from +8m to +6m
  • Rule, Ratannia! - Duration reduced from 12s to 9s

Seven

  • Static Charge - T3 stun duration increased from 0.9s to 1.1s

Shiv

  • Alt Fire damage per boon reduced by 5%
  • Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
  • Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
  • Bloodletting - Fixed damage ticks playing audio
  • Killing Blow - Recast duration reduced from 16s to 12s

Silver

  • Base health regen increased from 2.5 to 3
  • Entangling Bola - Fixed Unstoppable flying targets being made to fall
  • Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
  • Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds

Solomon

  • Gun now deals -20% headshot damage
  • Base bullet damage reduced from 30 to 25
  • Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Setup Bishop - Square height reduced from 4m to 1m
  • Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
  • Setup Bishop - T1 increased from +15% slow to +25%
  • Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
  • Rook Battery - Damage scaling reduced from 1.3 to 0.9
  • Rook Battery - T3 reduced from -12s cooldown to -10s
  • Develop Queen - Cooldown increased from 210s to 240s
  • Develop Queen - Damage scaling increased from 1.4 to 1.6
  • Develop Queen - Delay for stun tiles increased from 1s to 1.2s
  • Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Develop Queen - Fixed hitting things outside of the intended square volumes
  • Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Develop Queen - T2 now increases checkmate threshold by 150
  • Move Piece - Range to grab pieces increased from 50m to 65m
  • Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways

Venator

  • Ira Domini - Blessed stake damage reduced from 115 to 95
  • Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6

Victor

  • Aura of Suffering - T3 increased from +15% Damage to +16%

Violet

  • Some moderate performance improvements (still more to do here)
  • Still Life - Stun duration reduced from 1.0s to 0.9s
  • Still Life - Line of sight is now required when the channel ends, even during the grace period
  • Still Life - Now shows a text bar to the victim
  • Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Still Life - T1 health regen scaling reduced from 0.25 to 0.15
  • Still Life - T3 stun duration increased from +0.35s to +0.45s
  • Abstract Landscape - Cooldown increased from 165s to 180s
  • Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
  • Abstract Landscape - Now ends early if Violet dies
  • Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
  • Abstract Landscape - Duration reduced from 6s to 5s
  • Abstract Landscape - T3 reduced from +4s to +3s

Viscous

  • Alt fire damage growth per boon increased by 5%
  • Splatter - T1 increased from +36 Damage to +45 Damage
  • Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Goo Ball - Fixed the direction indicator not appearing

Warden

  • Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
  • Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
  • Willpower - Speed bonus increased from +15% to +20%
  • Last Stand - T2 increased from +40.5 DPS to +50
  • Last Stand - T2 cooldown reduction increased from -30s to -40s

Wraith

  • Card Trick - Heal reduced from 60 to 45
  • Project Mind - Cooldown increased from 46s to 50s
  • Project Mind - Initial cast time for projectile increased from 0.75s to 1s

Yamato

  • Power Slash - Spirit scaling increased by 6% (base and T3)
  • Flying Slash - Cast Range reduced from 26m to 23m
  • Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Flying Slash - T3 Cast Range reduced from +15m to +8m
  • Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2) Street Brawl:

Itens e outros

Mid-Boss

  • Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Health increased by 20%
  • Health gained per minute increased by 20%
  • Resistance reductions are now only 50% as effective against the Mid-Boss
  • Roar now happens at 25% HP instead of 50%
  • Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
  • The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Rejuvenator crystal drop time increased from 6s to 7.5s

Haunts - Past Dues

  • Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.

High-Velocity RoundsBalas de Alta Velocidade

  • Bullet Velocity reduced from 60% to 45% (upgrades unaffected)

Express ShotTiro Expresso

  • Secondary Fire Weapon Damage and growth reduced by 5%

Point BlankQueima-Roupa

  • Slow duration increased from 2s to 2.5s

Hunter's AuraAura de Caça

  • No longer affects or counts enemies outside of line of sight or through walls

Shadow WeaveTrama Sombria

  • No longer has Ambush Fire Rate or Melee Damage
  • Now has +50% Ambush Weapon Damage
  • Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)

Toxic BulletsBalas Tóxicas

  • Anti Heal increased from 35% to 40%

Armor PiercerPerfurarmadura

  • Chance increased from 55% to 60%

Glass CannonCanhão de Vidro

  • Weapon Damage increased from 80% to 85%

Spiritual OverflowTranscendência Espiritual

  • Spirit power increased from 6 to 8 (from component changes)

Crippling HeadshotTiro Debilitante na Cabeça

  • Anti-Heal increased from -35% to -40%

Golden Goose EggOvo Dourado

  • Damage Penalty reduced from -15% to -12%

Spirit SapExaustor Espiritual

  • Cooldown increased from 18s to 22s
  • Cast range reduced from 40m to 35m

Mystic SlowDesaceleração Mística

  • Dash Distance slow increased from -10% to -12%

DecayDegeneração

  • Incoming Heal reduction increased from -50% to -55%

Radiant RegenerationRegeneração Irradiante

  • Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Heal on Ability Cast reduced from 65 to 40
  • Heal on Ability Cast boon scaling reduced from 1.7 to 1.4

Silence WaveOnda Silenciadora

  • Bonus Health increased from +50 to +90

Torment PulsePulso Atormentador

  • Melee Resistance increased from 18% to 22%

Echo ShardFragmento Ecoante

  • Post cast time reduced from 0.5s to 0.2s

Focus LensLente Focal

  • Cooldown reduced from 45s to 40s
  • Fixed damage dealt to a barrier not counting toward the repeated damage

Lightning ScrollPergaminho Elétrico

  • Damage now scales with Spirit Power (0.35)
  • Dash Distance slow increased from -10% to -12%

RebuttalRefutação

  • Parry Cooldown reduction reduced from -1.75s to -1.25s

Battle VestColete de Batalha

  • Weapon Damage increased from 18% to 22%

Bullet LifestealBalas Vampíricas

  • Weapon Damage increased from 6% to 10%
  • Bullet Lifesteal increased from 13% to 15%

HealbaneMaldição Anticura

  • Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Heal on Hero Kill reduced from 275 to 170 + 3/Boon

Healing BoosterAmplificador de Cura

  • No longer builds from Extra Regen
  • No longer grants +3 Health Regen
  • Out of Combat Regen increased from +1 to +2

Return FireRetornar Fogo

  • Now returns the damage you take from Haze's Fixation
  • Fixed the shop tooltip not listing the 10% Bullet Resistance

Spirit LifestealRoubo de Vida Espiritual

  • Spirit Power increased from 6 to 8
  • Spirit Lifesteal increased from 13% to 15%

Spirit ShieldingProteção Espiritual

  • Spirit Resist reduced from 18% to 15%

Bullet ResilienceResiliência Balística

  • Bullet Resistance increased from 30% to 35%
  • Out of Combat Regen increased from 3 to 5

Fury TranceTranse de Fúria

  • Active Move Speed increased from +1m to +1.5m
  • Bullet Lifesteal increased from 14% to 15%
  • Weapon Damage increased from 6% to 10%

Healing NovaAura de Cura

  • Now scales with Spirit Power (1.1) instead of Boons (6)

Metal SkinPele de Aço

  • Now increases your gravity by 20% while active

InfuserInfusor

  • Active Lifesteal increased from 70% to 75%
  • Spirit Lifesteal increased from 13% to 15%
  • Spirit power increased from 6 to 8

JuggernautImplacável

  • Health Regen increased from +8 to +15

LeechSanguessuga

  • Bullet Lifesteal increased from 28% to 30%
  • Spirit Lifesteal increased from 28% to 30%

Vampiric BurstRajada Vampírica

  • Active Lifesteal increased from 70% to 75%
  • Bullet Lifesteal increased from 13% to 15%
  • Weapon Damage increased from 6% to 10%

SpellbreakerQuebra-Magias

  • When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)

Divine BarrierBarreira Divina

  • Cooldown increased from 45s to 55s Heroes:

Nurse

  • Wretched Vapors - T3 increased from +15% Rush Speed to +20%
  • Healing Needles - Heal Per Shot reduced from 25 to 22
  • Healing Needles - T2 Heal Per Shot reduced from +20 to +16
  • Healing Needles - Spirit scaling increased from 0.2 to 0.24
  • Lurking Terrors - Duration reduced from 7s to 5s
  • Lurking Terrors - T3 reduced from +3s Duration to +2s